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Claybook Download Direct Link

Updated: Dec 9, 2020





















































About This Game Claybook is a unique world made entirely of clay. Every inch of the environment can be shaped and molded. Everything has matter inside it, not just an outer shell. Clay can be liquid or solid, and it can be deformed and destroyed.In the game, you step into the shoes of brave kids who bring the Claybook to life. Each chapter of the book challenges you with unique obstacles and puzzles. You possess clay blobs and morph them into different shapes to overcome tricky situations. Each shape has its strengths and weaknesses, and some even have special powers.Play through a wide range of challenging books and chapters.Invite friends to play (split-screen up to 4 players).Compete in the leaderboards.Achievements challenges you to use the clay blobs and environment creatively.Sandbox mode where you can mess around freely with all of the clay blobs.A unique clay simulation and visualization technology, designed for user-generated content and making it easy for players to unleash their creativity.An amazing in-game tool that lets you build books and chapters. No technical skills required and share directly inside the game with the Claybook community.Discover and play cross-platform (PC, Xbox One & PS4) community creations directly inside the game. b4d347fde0 Title: ClaybookGenre: Action, Casual, IndieDeveloper:Second OrderPublisher:Second OrderRelease Date: 31 Aug, 2018 Claybook Download Direct Link claybook on switch. claybrook tiles discount code. doug clay book. deco clay book. claybook xbox one review. claybook twitter. air dry clay book. valencia clay book. claybook cracked. is claybook multiplayer. claybook pc download. claybook switch. claybook app. claybrook tubs. expanded clay book. claybook forum. claybook download free. claybook apk. claybook crash fix. claybook nintendo switch review. ps4 claybook. claybook mega. clay book cover. clay book box. claybook download mega. claybook download pc. claybook hltb. claybook reddit. polymer clay book free download. henry clay book. healing clay book. claybook wiki. claybook website. claybook ps4 kaufen. baden clay book. claybook mac. claybrook centre. claybook physics. claybook jeux. red clay book. clay book water physics. claybook release. animation clay book. expansive clay book. big clay book. claybook xbox one release date. clay book com. jill clay book. claybook for free. claybook online. claybook download full. claybook level editor. claybook 2 graczy. claybook full download. claybook voxel. claybook eshop. claybrook tire stoneville. claybook demo. and clay book. claybook steam key Claybook is now working very well on most systems, and the issues I had before are gone. The clay texture and clay "water" are very satisfying to manipulate, and I appreciate this quirky little game for what it is!. As a game I'm sure it's great but I encountered a game breaking bug that adds a blinding green hue over everything in the game and after posting about it in the Bugs discussion page and recieving no feedback I am left with an unplayable mess with really poor UI. Also the camera is about as controlable as a child after consuming all of the e numbers.. Claybook is amazing apart from the creepy kid, i love the physics and how unique it is! I wish things fell when you carved into them. 10/10. Welcome to Satisfying: The Game. Such a relaxing and satisfying game. Short in terms of gameplay, hope more gets added.. cuteness overload 10/10 would CLAY again. Fun little puzzlegame with amazing artstyle and physics. This game truly pushes the tech further and just playing with the realtime liquids makes one happy. The music and atmosphere is nice and relaxed :) Game has a lot of promise and it comes with and editor for making and sharing your own levels. Pre made levels are nice, but it left me wanting more. The game is early access so I'm sure they will expand and add more content. I suppose thats where the community comes in too: I can see ppl making amazing stuff with the editor. There are surely some bugs to be found (early access) but the game feels really polished for what it is. Plays really well with controller too. I was testing this game in closed beta, so I played some earlier builds too. Good progress since then, feels really promising. Lot of cool stuff could be done with the tech. Alpha 0.2.1.5: After a lot of testing and development, we are happy to announce that patch Alpha 0.2.1.5 is finally ready to be set live. The following patch notes include all changes made since the last live version.Main features. Alpha 0.2.1.9: Version Alpha 0.2.1.9 is now available, including the changes from the last update on the public test version plus the following:Gameplay. Free demo now available & Patchnotes: A free demo is now available! It includes the whole game, but is limited to 3 hours per character.We may add more restrictions for multiplayer servers in the future, for example not being able to use certain chat features to reduce spamming.Additionally, the game has been updated to version Alpha 0.2.0.32.Patchnotes for Update Alpha 0.2.0.32. [PT] Alpha 0.2.1.8 & Launcher Bugfixes: Patch 0.2.1.8 is now available for testing on the public test version.Gameplay. Devlog #13: Villages & more: We have updated our website, which now has a news section (comments, forum, etc. coming soon).You can find our newest Devlog here: Devlog #13: Villages & more[www.beosar.com]--------------------------------------We have had some problems with sending emails to Gmail users. If you have created an account on our website and not received an email, please try again by logging in and requesting another email. Make sure to check your spam folder - the mails will likely end up there in the next couple of weeks until Google recognizes us as a legitimate sender.. Devlog #2: A new Dev and Mushrooms: Hi everyone!Just a quick update on the development: First of all, we welcome a new designer on our team who creates textures, 3D models and animations. Also, I'm currently working on a new planet type, with mushroom biomes and things that glow in the dark, that I already mentioned in Devlog #1. I hope it will look as cool as I imagine it. The planet itself is almost finished, but it needs unique fauna (a lot of 3D models) and some quests.I added procedurally generated mushrooms to that planet, so every mushroom is different. For that, I used Bézier surfaces to generate caps that are uniquely shaped, in combination with some linear algebra to tilt the caps and stems. A lot of math actually, so if you've ever wondered what you need all that stuff you learned in school (and university) for, it's mushrooms. Yay!I think the new planet will be added as soon as there are enough NPCs and quests for it, I guess that will take about two weeks.. Devlog #8: Pricing: Hello everyone! Today I'd like to talk about some decisions we had to make concerning pricing of the game.We had to find a way to increase sales to speed up the development because the current sales (and wishlist additions) were not high enough to meet our goal of a December 2019 release that we promised. We therefore considered some options:First of all, we could lower the price to increase the number of sold units. However, there are a lot of other cheap games on Steam and given that I alone invested something north of $250,000 (*1) worth of work into making this game already, I simply could not give it away for less than the current price of $8.99 (with the exception of discounts of course).So the second option was to increase the price. We requested Valve to set it to $24.99, hoping this will make the game stand out a little bit more from all the other voxel games since we use a custom-made engine with very sophisticated optimizations to support orders of magnitude more blocks visible at the same time compared to other games. To be exact, it is something between 32x and 128x as many, depending on how exactly you compare it (*2). This is one thing that you will most likely not find in any other game because there are not that many people who could do these optimizations (mainly people who write graphics engines) and of those, probably no one will invest thousands of hours to make a game like this because they got a job that likely comes with a six-figure salary.We know that the price increase is quite high, and as much as we would love to sell it to you for less than that, our top priority is developing the game so you enjoy it for many, many hours and we hope that this step helps us achieving that goal.We also got feedback from friends who told us that they ignore games under $10, simply because there are a lot of bad or small games in that price range. We want people to know that this is not a small game and we will not rest until all the features mentioned in the description are implemented. In fact, we want to develop this game to a point where we can raise the price to $45 or more because you will spend hundreds of hours filled with fun and excitement in the game.Footnotes:Based upon the number of hours it took to develop the game and a reasonable salary in Germany.512m render distance with 250m sea level compared to Minecraft with 256m render distance and 64m sea level gives 4x the number of blocks in X- and Z-direction and about 8x the number of blocks in Y-direction, for a total of 4*4*8 = 128x the number of blocks.. [PT] Alpha 0.2.0.36: We've just released a new version on the public test (PT) branch:Added smooth ambient lighting (needs to be activated in the settings if you've previously started the game, lighting may not work correctly at chunk borders yet). The options "smooth", "smoother", and "smoothest" determine the resolution at which the ambient lighting is rendered, but the result does not differ in most cases.Added sprinting with double-pressing forward (if you don't want to hold shift all the time)Added flashing yellow screen border on low hungerAdded/fixed local (planet) and say chatAdded sliders for field of view, music volume, and environment volumeOptimized shadows (not sure if it's actually faster, but it's definitely not slower)The universe seed is now saved in a separate file to make it possible to fix savegames in case something goes horribly wrong (e.g. PC crash due to overheating).Smooth lighting before & after:. Devlog #5: What's next?: Hi everyone! I just want to let you know that I'm working on some more major updates and therefore there will be less frequent updates in the near future. But now, let's talk about the plans for the next months and what needs to be done in order to implement them:Animations

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